The first Tuesday of each month, one of the members of the team gives a Tech Talk, and by popular request we’ve started to stream these live.
Here’s the video for anyone who didn’t get a chance to watch!
Here are some handy links to learn more about Procedural Level Generation in Games:
- Download slides
- Download demo code
- Procedural Level Generation in Games Using Drunkard Walk, Part 1
- Procedural Level Generation in Games Using Drunkard Walk, Part 2
- Procedural Level Generation in Games Using Cellular Automaton, Part 1
- Procedural Level Generation in Games Using Cellular Automaton, Part 2
- Rogue Basin
- Procedural Content Generation Wiki
- Roguelike Radio
- Kim Pedersen on Twitter
- Wes Paugh on Twitter
Want to Join Us Next Month?
Thanks again Kim and Wes for giving a great talk and Q&A, having the guts to present to a live audience :] And thank you to everyone who attended – we hope you enjoyed it!
Next month, our June Tech talk will be a special session right after the WWDC keynote titled WWDC Keynote: Podcasters React, where podcasters Mic Pringle, Tammy Coron, Jake Gundersen, and Felipe Laso Marsetti will be sharing their live reactions to the announcements – and you can share yours too with the live Q&A!
We will be broadcasting this talk live on Monday, Jun 2 at 3:00 PM EST, so if you want to join us sign up here! As you watch the talk, you can submit any Q&A you may have live.
Hope to see some of you there! :]
Procedural Level Generation in Games Tech Talk Video is a post from: Ray Wenderlich
The post Procedural Level Generation in Games Tech Talk Video appeared first on Ray Wenderlich.